Welcome to the first “The PVP Debate” article where I take a look at what’s known about Star Trek’s Player vs Player (PVP) system and discuss it in light of similar MMO systems, particularly Warhammer Online (I’ll explain why later!). Expect this to be a regular series looking more in depth at various aspects of PVP in Star Trek Online (STO). Now obviously nobody has details on STO’s PVP except some broad outlines courtesy of Cryptic Studios, but these are enough to spark debate on the STO forums and I’ll take a look at this debate going forward in more detail.
To kick us off, what exactly is known about Star Trek Online PVP? Why would Warhammer Online be a useful contrast? We’ll start with the official STO FAQ with the relevant quotes below:
1. We plan for a faction vs. faction PvP ruleset, but there are also plans for a competitive PvE mechanic.
2. There will not be separate servers for PvP and PvE rulesets.
3. Open PvP will be restricted to designated sectors of space (far-off reaches of unclaimed territory).
4. Consensual PvP and competitive PvE will occur between the realm borders (the Neutral Zone), where players will be competing over territory and resources with the option to PvP.
If you want to read more public thoughts on PVP, visit the Official PvP Discussion Thread over on the STO Forum. For STO there is massive discussion of Ship based PVP, but the September 17 Ask Cryptic article also confirms the existence of ground based PVP, possibly in instanced scenario style areas (we can assume instances since this time it’s definitely area limited on a planet surface!). This article also won’t address “competitive PVE” - my main focus is ship based PvP.
The key information is that all PVP will be consensual and restricted to designated areas. This eliminates any concern about “ganking” where you can be targeted and destroyed without warning or consent. There appears to be two distinct varieties of ship based PVP: Open PVP and Neutral Zone PVP but details are sketchy as to what this means. I’ll assume, without evidence, that this means there might be both in-world PVP and Instanced PVP. Instancing in infinite 3D space may not carry the same meaning as with land based MMOs which may be borne out by the reference to “far-off reaches of unclaimed territory”. Eve Online uses large distances in place of the instancing other MMOs require.
I selected Warhammer Online (WAR) as a contrast because I believe it offers a rough approximation of how STO PVP could operate. WAR also offers a glimpse of how PVP in an MMO can go wrong, and we’ll examine those potential problems later as they may apply to STO. It may seem odd to contrast ships in space with Elves and Goblins but the underlying principles are still commonly applicable regardless of genre.
In WAR, PVP is consensual if you are not playing on a dedicated PVP Server. We can ignore PVP server rules in light of the STO FAQ which rules them out. PVP occurs within two specific areas.
Open PVP occurs in designated areas usually located between two Realm hubs (one Order, the other Destruction). Within this area all players which enter are flagged for Realm vs Realm (RVR) PVP. Each Open RVR area contains at least one Battlefield Objective which can be captured by each Realm to increase their level of control over the surrounding Zone. This is pretty basic capture the flag style gaming. Each side tries to capture as many flags as possible, death is usually cheap since you respawn at a nearby Warcamp, and there is no enforced balance between sides. Essentially, Open RVR is won though one of two factors - having an organised Party, or having a numerical supremacy.
This, I believe, will be roughly analogous to STO’s Neutral Zone PVP. Players will enter the Zone without any limit as to numbers (though a limit on Ranks may be dictated to get rid of griefing and ganking against lower Rank players) to capture control points (flags) which dictate who controls the surrounding area. Note - this is by no means certain, merely an educated guess! I do however expect there to be attractive incentives to do Neutral Zone PVP - perhaps control over a part of the Zone will confer benefits like resource bonuses, XP boosts, or other rewards on ALL members of the winning Faction in that specific area. It may also enable access to rarer more valuable resources.
The second part of WAR PVP are instanced Scenarios. These are deliberately balanced confrontations in a much smaller instanced space between similarly numbered teams. Objectives vary from capture the flag to MMO specific objectives you won’t necessarily see in an FPS game. Given they are evenly balanced, they eliminate numerical factors entirely leaving tactics and organisation the key winning factors.
These might be roughly similar to those STO “far-off reaches of unclaimed territory” referred to by the FAQ. Where access is actually determined by receiving a set of random coordinates in 3D Space to Warp to for the PVP. Again, I’m guessing - but it seems reasonable.
If anyone has other ideas, please do feel free to add a comment with more ideas!
Now, assuming some of this mind blowing guesswork is valid it demonstrates that simply because STO will look like no MMO that has gone before, it doesn’t mean we should ignore other MMOs which can be used as analytical guessing tools for what is to come. It also means that if you really want to study STO and see what problems are likely, it is a valid approach to pick a close analogy and I believe in this case, for the purposes of PVP, the closest match is Warhammer Online.
Now don’t assume Warhammer Online is the only comparator - Eve Online has an obvious input given it revolves around a similar genre with ship based beam weapons and missiles. But when it comes to Open Consensual PVP in a more accessible MMO, I think Warhammer Online bears closer examination.
Join me next time when I take a look at the mistakes Mythic Entertainment made in finalising Warhammer Online’s PVP system - mistakes which could have equally devastating results on STO if repeated by Cryptic. I don’t believe they will - but it’s an interesting topic to write about regardless and keep in mind for the future.